Issue #3 : Summer 2003
COVER ART
Provided by
INDUSTRIAL LIGHT & MAGIC
CHARACTER DESIGN-DETAIL
MANAGEMENT
A review of the tools and techniques for preparing high-resolution digital characters
BY PAUL HOURMOUZIS
CREATING CUSTOM
GLOWS WITH SHAKE
Using macros in Shake make it possible to create custom glows with many parameters.
BY FRANCOIS LORD
REAL-TIME REFLECTIONS
Some of the process that the video game industry has created to achieve a clear
visual representation.
BY BOBBY MILLY
PRODUCTION METHODS
Using passes to speed up your work.
BY ED HARRISS AND BERNARD LEBEL
USING XSI TO EXTRACT
NORMAL & DISPLACEMENT MAPS
BY OLIVIER OZOUX
ARTIST SPOTLIGHT
Insights and images from VINCENT THOMAS
GALLERY
Featuring the fabulous art submitted by
JOEL F.THOMAS, KYUNGSU KIM, NEIL BLEVINS, NIKLAS STRÖM, POLICARPO, and
SHIN LIN.
THE HULK
Its not easy being green! Modeling and creating a CGI hyper-human.
BY ANDREA MAIOLO

