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Issue #3 : Summer 2003

COVER ART
Provided by
INDUSTRIAL LIGHT & MAGIC

CHARACTER DESIGN-DETAIL MANAGEMENT
A review of the tools and techniques for preparing high-resolution digital characters
BY PAUL HOURMOUZIS

Character Design-Detail Management

CREATING CUSTOM GLOWS WITH SHAKE
Using macros in Shake make it possible to create custom glows with many parameters.
BY FRANCOIS LORD

Character Design-Detail Management

REAL-TIME REFLECTIONS
Some of the process that the video game industry has created to achieve a clear visual representation.
BY BOBBY MILLY

Character Design-Detail Management

PRODUCTION METHODS
Using passes to speed up your work.
BY ED HARRISS AND BERNARD LEBEL

Character Design-Detail Management

USING XSI TO EXTRACT NORMAL & DISPLACEMENT MAPS
BY OLIVIER OZOUX

Character Design-Detail Management

ARTIST SPOTLIGHT
Insights and images from VINCENT THOMAS

Character Design-Detail Management

GALLERY
Featuring the fabulous art submitted by
JOEL F.THOMAS, KYUNGSU KIM, NEIL BLEVINS, NIKLAS STRÖM, POLICARPO, and SHIN LIN.

THE HULK
It’s not easy being green! Modeling and creating a CGI hyper-human.
BY ANDREA MAIOLO

The Hulk

The Hulk




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